![]() This edition's product page is accompanied by a thorough commentary by product historian Shannon Appelcline, author of the Designers & Dragons series.Īs Appelcline points out, this is not the very first Dungeons & Dragons product to be published, but it is the first of what we would think of today as core sourcebooks. ![]() The PHB was first published in June 1978 and not widely distributed until several months later at GenCon XI. This quiz was reviewed by FunTrivia editor Wesle圜rusher before going online.Īny errors found in FunTrivia content are routinely corrected through our feedback system.D&D now on Steam, complete with dice and a Dungeon Master The Blackmoor version is notable, not only for being the first ever published Dungeons & Dragons adventure, but for combining fantasy with elements of science fiction. "Temple of the Frog," published in 1986, is a revised version of an adventure that appeared in 1975 in the supplement "Blackmoor," an accessory to the original version of the Dungeons & Dragons rules. "The Keep on the Borderlands," published in 1979, was designed as an introductory adventure suitable for people new to the game and was compatible with the Basic rules. "The Savage Coast," published in 1985, is another wilderness adventure that was designed to be compatible with the Expert Set. The island and its inhabitants, including new nonhuman races, are described in rich detail and there is scope for the characters to embark on many different kinds of quests. The adventure is designed for a party of 6-10 characters from levels 3-7 and requires them to travel over the sea from the civilized mainland of the Known World setting to the titular Isle of Dread, a wild and unexplored land full of mystery and danger where dinosaurs and other fantastic creatures roam. "The Isle of Dread" by Dave Cook and Tom Moldvay was originally published in 1981 and was specially reprinted in 1983 with a new cover for inclusion in the Expert Set. Additionally, clans will typically help finance the construction if the character does not have enough money of their own. Elves, dwarves, and halflings live in clan-based societies, so once a stronghold is built, the builder's clan will usually come to live there. None of the races want to live on icy glaciers! Dwarves and Elves need to be of Name (9th) level to build a stronghold, whereas halflings, like fighters, may build one at any level if they have sufficient resources to do so. Halflings prefer pleasant areas of the countryside near rolling hills and streams. ![]() ![]() Dwarves are described as being miners, so they build their strongholds in underground caverns within mountains or hills. The Rulebooks suggests that suitable locations may include at the top of a great tree, the edge of a quiet vale, or behind a rushing waterfall. Darokin is the name of both a republic neighboring the Grand Duchy and its capital city, while Thyatis is the name of both the powerful empire of which the Grand Duchy is a part, and its capital city.Įlves in Dungeons & Dragons are described as sylvan creatures, so they build their strongholds deep in the forest, preferably in a site of great natural beauty. Specularum is the capital city of the Grand Duchy and a major port.Īs such, it may serve as a point of departure for adventures involving sea travel. Suggestions are provided for adventures they might have in the town and nearby wilderness, along with information about the local politics, and how they can travel to other locations in the realm to have adventures elsewhere. The Dungeon Master's section of the Rulebook suggests that player characters might begin their adventures there, although this is entirely optional. Threshold is a small rural town in a remote region of the Grand Duchy that faces onto a large unexplored wilderness area. There is a particularly detailed description of the realm known as the Grand Duchy of Karameikos that would reappear in many published campaign settings. The Expert rules set includes detailed maps of what was originally called the Known World setting, which was later incorporated into a fictional world known as Mystara.
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